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The history of Taiwan Gaming Industry


Looking into the development of Taiwan electronic gaming industry, we can see the clear gaming industry progress path .

The Taiwan electronic gaming industry is the past was controlled by government restrictions that held back the development. Fortunately, the electronic games get to catch the train of the government-promoted digital content industry and break away the negative impressions to transform into high-tech entertainment.

New Korean Commercial Game Classification Standards

Details of Commercial Game Classification Standards
To control the speculative propensity of game machines for commercial use and to establish a healthy game culture, the handling standards ( No. 2004-14 Notice by the Ministry of Culture and Tourism and herein referred to as ?° Prize Notice ?°) and classification standards for commercial games are established. According to the profusions of Article 17, game machines are clearly divided into several categories to maintain coordination and fairness in classification and ensure the simplicity of subsequent management.

According to the regulation on game terminology, below is the definition of terms used in commercial games.
1.?± One game ?° includes the period of time between the start of a game until the next game starts. Games that provides prizes must last at least four seconds. Games can be divided into the following categories:
Coin-operated game, Poker game, Go-stop game, Horse-racing game
2. Time of one game
3. Main game
4. Appended game
5. Reel game
6. Bet game
7. Prize game
8. Progressive game
9. Multi-player game

The steady Indian market the amusement industry

There are 12 to 15 major amusement parks in India that covers approximately 40 to 100 acres of land each. But anyhow gambling is strictly prohibited.

Potential Turkish Market with the Asian European Integration

In addition to the recently hot BRICs in the global economic market, there are also some countries in Asia such as Vietnam , Thailand , and Turkey that have great expectation due to their international competence.

The total number of amusement machines in operation in Turkey from 2004 to now is about 6,000. There are new machines coming into the market, but secondhand machines or those too old are also eliminated form the market. The average lift span of a new game/machine is approximately five years.

According to the laws set up in 1965, many types of machines are not allowed to be imported to Turkey . After years of change and modification, the current situation in the mind of Turkish Customs is that amusement pack machines, kiddies rides, redemption machines ( most of these machines are without tubes/video and coin mechanism), and game consoles like play station can be imported without specific restrictions. As for coin or token operated items having no display which cause indecision. Meanwhile, coin or token operated dedicated machines with displays and pinball such as video slot machine, poker machine, or fruit games cannot be imported . Companies are waiting for the revisions to the laws, but it is hard to tell about their timing.

Usually machines/parts are imported from Europe and 60% of the video games are from Europe as well. Products from Taiwan include crane machine, redemption machines, and video cabinets.

Tukey is an important bridge between the Asian and the European continents and often receives the mixed and multi-cultural information from many eastern and western countries. Furthermore, the Turkish amusement industry is gradually and steadily growing day by day . It is a common belief that the development of Turkey in 2005 to 2006 is hopeful . Newly revised laws will be the most critical factor for the development of the amusement industry. As long as the government loosens its constraints on management., the amusement sector will surely progress rapidly and reach the top in Asia and even in the world. Also , the four markets of Taiwan , Japan , Korea, and China are very strong in manufacturing during recent years. Coupled with the enhancement in quality and quantity , their potential is never to be under-estimated.

The Singaporean government is opening their market to casinos and there will be several casinos running in Singapore very soon .

The main products in the market

Video slot machine, Reel , Poker machine, Mario Slot machine, Bingo games, Kiddile rides, Crane machine, Vending machine, Redemption machines, Coin pushers, Medal machines, Multi-players, Pinball machine, Pinball Bingo machine, Sports Games, Basketball , Pool amusement, Touch game, Spare parts, pcb , cabinet and so on .

 
       
       
 
 
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